M:tG card similarity search
1U · Creature — Merfolk Wizard
Whenever Towering-Wave Mystic deals damage, target player mills that many cards. 2/1
Name | Mana | Type | Text |
---|---|---|---|
Insult | 2R | Sorcery | Damage can't be prevented this turn. If a source you control would deal damage this turn, it deals double that damage instead. |
Incinerator of the Guilty | 4RR | Creature — Dragon | Flying, trample Whenever Incinerator of the Guilty deals combat damage to a player, you may collect evidence X. When you do, Incinerator of the Guilty deals X damage to each creature and planeswalker that player controls. (To collect evidence X, exile cards with total mana value X or greater from your graveyard.) 6/6 |
Explosive Welcome | 7R | Instant | Explosive Welcome deals 5 damage to any target and 3 damage to any other target. Add {R}{R}{R}. |
Rakdos's Return | XBR | Sorcery | Rakdos's Return deals X damage to target opponent or planeswalker. That player or that planeswalker's controller discards X cards. |
Rush of Dread | 1BB | Sorcery | Spree (Choose one or more additional costs.) + {1} — Target opponent sacrifices half the creatures they control, rounded up. + {2} — Target opponent discards half the cards in their hand, rounded up. + {2} — Target opponent loses half their life, rounded up. |
Soulhunter Rakshasa | 3BB | Creature — Demon | Soulhunter Rakshasa can't block. When Soulhunter Rakshasa enters the battlefield, if you cast it from your hand, it deals 1 damage to target opponent for each Swamp you control. 5/5 |
Sphere of Duty | 3W | Enchantment | If a green source would deal damage to you, prevent 2 of that damage. |
Dictate of the Twin Gods | 3RR | Enchantment | Flash If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead. |
Rolling Earthquake | XR | Sorcery | Rolling Earthquake deals X damage to each creature without horsemanship and each player. |
Yidris, Maelstrom Wielder | UBRG | Legendary Creature — Ogre Wizard | Trample Whenever Yidris, Maelstrom Wielder deals combat damage to a player, as you cast spells from your hand this turn, they gain cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) 5/4 |