M:tG card similarity search
1B · Creature — Phyrexian Zombie
When Toxic Abomination enters the battlefield, you lose 2 life. 3/2
Name | Mana | Type | Text |
---|---|---|---|
Final Punishment | 3BB | Sorcery | Target player loses life equal to the damage already dealt to that player this turn. |
Rumbling Sentry | 3WW | Creature — Giant | When Rumbling Sentry enters the battlefield, scry 1. 3/6 |
Distract the Hydra | Sorcery | Each player may sacrifice a creature. Each player who sacrificed a creature this way chooses a Head and taps it. Each player who didn't sacrifice a creature loses 3 life. | |
Doom Whisperer | 3BB | Creature — Nightmare Demon | Flying, trample Pay 2 life: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) 6/6 |
Hall of the Bandit Lord | Legendary Land | Hall of the Bandit Lord enters the battlefield tapped. {T}, Pay 3 life: Add {C}. If that mana is spent on a creature spell, it gains haste. | |
Blood Tribute | 4BB | Sorcery | Kicker—Tap an untapped Vampire you control. (You may tap a Vampire you control in addition to any other costs as you cast this spell.) Target opponent loses half their life, rounded up. If this spell was kicked, you gain life equal to the life lost this way. |
MacCready, Lamplight Mayor | WB | Legendary Creature — Human Advisor | Whenever a creature you control with power 2 or less attacks, it gains skulk until end of turn. (It can't be blocked by creatures with greater power.) Whenever a creature with power 4 or greater attacks you, its controller loses 2 life and you gain 2 life. 1/3 |
Death Wish | 1BB | Sorcery | You may put a card you own from outside the game into your hand. You lose half your life, rounded up. Exile Death Wish. |
Wound Reflection | 5B | Enchantment | At the beginning of each end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.) |
River Herald Guide | 2G | Creature — Merfolk Scout | Vigilance When River Herald Guide enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 3/1 |