Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Toxin Sliver

3B · Creature — Sliver

Whenever a Sliver deals combat damage to a creature, destroy that creature. It can't be regenerated. 3/3

Similar cards

Color identity:
NameManaTypeText
Prophetic Flamespeaker 1RRCreature — Human Shaman Double strike, trample Whenever Prophetic Flamespeaker deals combat damage to a player, exile the top card of your library. You may play it this turn. 1/3
Abyssal Persecutor 2BBCreature — Demon Flying, trample You can't win the game and your opponents can't lose the game. 6/6
Grazilaxx, Illithid Scholar 1UULegendary Creature — Horror Whenever a creature you control becomes blocked, you may return it to its owner's hand. Whenever one or more creatures you control deal combat damage to a player, draw a card. 3/2
Wake the Dragon 4BRSorcery Create a 6/6 black and red Dragon creature token with flying, menace, and "Whenever this creature deals combat damage to a player, gain control of target artifact that player controls." Flashback {6}{B}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Merfolk Assassin UUCreature — Merfolk Assassin {T}: Destroy target creature with islandwalk. 1/2
Minamo Sightbender 1UCreature — Human Wizard {X}, {T}: Target creature with power X or less can't be blocked this turn. 1/2
Detective of the Month 2UCreature — Human Detective Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) As long as you have the city's blessing, Detectives you control can't be blocked. Whenever you draw your second card each turn, create a 2/2 white and blue Detective creature token. 2/3
Sword of War and Peace 3Artifact — Equipment Equipped creature gets +2/+2 and has protection from red and from white. Whenever equipped creature deals combat damage to a player, Sword of War and Peace deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand. Equip {2}
Devourer of Memory UBCreature — Nightmare Whenever one or more cards are put into your graveyard from your library, Devourer of Memory gets +1/+1 until end of turn and can't be blocked this turn. {1}{U}{B}: Mill a card. 2/1
Awesome Presence UEnchantment — Aura Enchant creature Enchanted creature can't be blocked unless defending player pays {3} for each creature they control that's blocking it.
Page 112