Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Toxin Sliver

3B · Creature — Sliver

Whenever a Sliver deals combat damage to a creature, destroy that creature. It can't be regenerated. 3/3

Similar cards

Color identity:
NameManaTypeText
Irresistible Prey GSorcery Target creature must be blocked this turn if able. Draw a card.
Eriette's Lullaby 1WSorcery Destroy target tapped creature. You gain 2 life.
Immobilizer Eldrazi 1RCreature — Eldrazi Drone Devoid (This card has no color.) {2}{C}: Each creature with toughness greater than its power can't block this turn. ({C} represents colorless mana.) 2/1
Greatbow Doyen 4GCreature — Elf Archer Other Archer creatures you control get +1/+1. Whenever an Archer you control deals damage to a creature, that Archer deals that much damage to that creature's controller. 2/4
Uktabi Faerie 1GCreature — Faerie Flying {3}{G}, Sacrifice Uktabi Faerie: Destroy target artifact. 1/1
Throat Wolf 1RRSummon Wolf You may cast Throat Wolf during an opponent's combat phase. Firstest strike (This creature deals combat damage to creatures before creatures with first strike.) After each opponent's first combat phase of each turn, there is an additional combat phase. Only Throat Wolf can attack during that combat phase. 3/1
Contaminant Grafter 4GCreature — Phyrexian Druid Trample, toxic 1 Whenever one or more creatures you control deal combat damage to one or more players, proliferate. Corrupted — At the beginning of your end step, if an opponent has three or more poison counters, draw a card, then you may put a land card from your hand onto the battlefield. 5/5
Art Appreciation 1RSorcery Put an art sticker on a nonland permanent you own. Then ask a person outside the game to rate its new art on a scale from 1 to 5, where 5 is the best. When they rate the art, up to that many target creatures can't block this turn.
Knight of Dusk 1BBCreature — Human Knight {B}{B}: Destroy target creature blocking Knight of Dusk. 2/2
Psychic Paper 2Artifact — Equipment As Psychic Paper becomes attached to a creature, choose a creature card name and a creature type. Equipped creature has ward {1}, it can't be blocked, and its name and creature type are the last chosen name and creature type. Equip {2}
Page 266