M:tG card similarity search
R/WG · Enchantment — Aura
Enchant land Enchanted land has shroud. (It can't be the target of spells or abilities.) Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Name | Mana | Type | Text |
---|---|---|---|
Sanctum of the Sun | Legendary Land | (Transforms from Azor's Gateway.) {T}: Add X mana of any one color, where X is your life total. | |
Equinox | W | Enchantment — Aura | Enchant land Enchanted land has "{T}: Counter target spell if it would destroy a land you control." |
Adarkar Unicorn | 1WW | Creature — Unicorn | {T}: Add {U} or {C}{U}. Spend this mana only to pay cumulative upkeep costs. 2/2 |
North Star | 4 | Artifact | {4}, {T}: For one spell this turn, you may spend mana as though it were mana of any type to pay that spell's mana cost. (Additional costs are still paid normally.) |
Mask of Law and Grace | W | Enchantment — Aura | Enchant creature Enchanted creature has protection from black and from red. |
Alexi's Cloak | 1U | Enchantment — Aura | Flash Enchant creature Enchanted creature has shroud. (It can't be the target of spells or abilities.) |
Temple of the False God | Land | {T}: Add {C}{C}. Activate only if you control five or more lands. | |
Deserted Temple | Land | {T}: Add {C}. {1}, {T}: Untap target land. | |
Haldan, Avid Arcanist | 2U | Legendary Creature — Human Wizard | Partner with Pako, Arcane Retriever (When this creature enters the battlefield, target player may put Pako into their hand from their library, then shuffle.) You may play lands and cast noncreature spells from among cards you exiled that have fetch counters on them, and you may spend mana as though it were mana of any color to cast those spells. 1/4 |
Greater Auramancy | 1W | Enchantment | Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.) Enchanted creatures you control have shroud. |