Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Trade Routes

1U · Enchantment

{1}: Return target land you control to its owner's hand. {1}, Discard a land card: Draw a card.

Similar cards

Color identity:
NameManaTypeText
Investigator's Journal 2Artifact — Clue Investigator's Journal enters the battlefield with a number of suspect counters on it equal to the greatest number of creatures a player controls. {2}, {T}, Remove a suspect counter from Investigator's Journal: Draw a card. {2}, Sacrifice Investigator's Journal: Draw a card.
Toll of the Invasion 2BSorcery Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Plunge into Winter 1WInstant Tap up to one target creature. Scry 1, then draw a card.
Veteran Explorer GCreature — Human Soldier Scout When Veteran Explorer dies, each player may search their library for up to two basic land cards, put them onto the battlefield, then shuffle. 1/1
Mesa Enchantress 1WWCreature — Human Druid Whenever you cast an enchantment spell, you may draw a card. 0/2
Verduran Enchantress 1GGCreature — Human Druid Whenever you cast an enchantment spell, you may draw a card. 0/2
Reparations 1WUEnchantment Whenever an opponent casts a spell that targets you or a creature you control, you may draw a card.
Riveteers Confluence 2BRGSorcery Choose three. You may choose the same mode more than once. • You draw a card and you lose 1 life. • Riveteers Confluence deals 1 damage to each creature and planeswalker you don't control. • You may put a land card from your hand or graveyard onto the battlefield tapped.
The Princess Takes Flight 2WEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile up to one target creature. II — Target creature you control gets +2/+2 and gains flying until end of turn. III — Return the exiled card to the battlefield under its owner's control.
Insight 2UEnchantment Whenever an opponent casts a green spell, you draw a card.
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