M:tG card similarity search
1U · Enchantment
{1}: Return target land you control to its owner's hand. {1}, Discard a land card: Draw a card.
Name | Mana | Type | Text |
---|---|---|---|
Vhal, Scholar of Creation | 2GU | Legendary Creature — Human Wizard | When this creature specializes, remove all study counters from it. Seek two creature cards with mana value less than or equal to the number of study counters removed this way. Put one of them onto the battlefield and shuffle the other into your library. {T}: Draw a card, then discard a card. 4/4 |
Rites of Refusal | 1U | Instant | Discard any number of cards. Counter target spell unless its controller pays {3} for each card discarded this way. |
Stall for Time | 2W | Instant | Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Tap up to two target creatures. If this spell was kicked, put a stun counter on each of those creatures. (If a permanent with a stun counter would become untapped, remove one from it instead.) Draw a card. |
Dutiful Attendant | 2B | Creature — Human Warrior | When Dutiful Attendant dies, return another target creature card from your graveyard to your hand. 1/2 |
Harsh Scrutiny | B | Sorcery | Target opponent reveals their hand. You choose a creature card from it. That player discards that card. Scry 1. |
Dust Animus | 1W | Creature — Spirit | Flying If you control five or more untapped lands, Dust Animus enters the battlefield with two +1/+1 counters and a lifelink counter on it. Plot {1}{W} (You may pay {1}{W} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 2/3 |
Undead Butler | 1B | Creature — Zombie | When Undead Butler enters the battlefield, mill three cards. (Put the top three cards of your library into your graveyard.) When Undead Butler dies, you may exile it. When you do, return target creature card from your graveyard to your hand. 1/2 |
One with Nature | G | Enchantment — Aura | Enchant creature Whenever enchanted creature deals combat damage to a player, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. |
Shelter | 1W | Instant | Target creature you control gains protection from the color of your choice until end of turn. Draw a card. |
Graceful Antelope | 2WW | Creature — Antelope | Plainswalk (This creature can't be blocked as long as defending player controls a Plains.) Whenever Graceful Antelope deals combat damage to a player, you may have target land become a Plains until Graceful Antelope leaves the battlefield. 1/4 |