M:tG card similarity search
1U · Enchantment
{1}: Return target land you control to its owner's hand. {1}, Discard a land card: Draw a card.
Name | Mana | Type | Text |
---|---|---|---|
The Vanquisher | Hero | Your starting hand size is increased by one. Your maximum hand size is increased by one. | |
Tegwyll, Duke of Splendor | 1UB | Legendary Creature — Faerie Noble | Flying, deathtouch Other Faeries you control get +1/+1. Whenever another Faerie you control dies, you draw a card and you lose 1 life. 2/3 |
Caustic Tar | 4BB | Enchantment — Aura | Enchant land Enchanted land has "{T}: Target player loses 3 life." |
City in a Bottle | 2 | Artifact | Whenever one or more other nontoken permanents with a name originally printed in the Arabian Nights expansion are on the battlefield, their controllers sacrifice them. Players can't cast spells or play lands with a name originally printed in the Arabian Nights expansion. |
Witch of the Moors | 3BB | Creature — Human Warlock | Deathtouch At the beginning of your end step, if you gained life this turn, each opponent sacrifices a creature and you return up to one target creature card from your graveyard to your hand. 4/4 |
Capashen Standard | W | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1. {2}, Sacrifice Capashen Standard: Draw a card. |
Elspeth, Knight-Errant | 2WW | Legendary Planeswalker — Elspeth | [+1]: Create a 1/1 white Soldier creature token. [+1]: Target creature gets +3/+3 and gains flying until end of turn. [−8]: You get an emblem with "Artifacts, creatures, enchantments, and lands you control have indestructible." Loyalty 4 |
Scuttletide | 1U | Enchantment | {1}, Discard a card: Create a 0/3 blue Crab creature token. Delirium — Crabs you control get +1/+1 as long as there are four or more card types among cards in your graveyard. |
Thoughtcast | 4U | Sorcery | Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Draw two cards. |
Temur Ascendancy | GUR | Enchantment | Creatures you control have haste. Whenever a creature with power 4 or greater enters the battlefield under your control, you may draw a card. |