Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Trade Secrets

1UU · Sorcery

Target opponent draws two cards, then you draw up to four cards. That opponent may repeat this process as many times as they choose.

Similar cards

Color identity:
NameManaTypeText
Bulwark 3RREnchantment At the beginning of your upkeep, Bulwark deals X damage to target opponent, where X is the number of cards in your hand minus the number of cards in that player's hand.
Panic RInstant Cast this spell only during combat before blockers are declared. Target creature can't block this turn. Draw a card at the beginning of the next turn's upkeep.
Dimensional Infiltrator 1UCreature — Eldrazi Devoid (This card has no color.) Flash Flying {1}{C}: Target opponent exiles the top card of their library. If it's a land card, you may return Dimensional Infiltrator to its owner's hand. ({C} represents colorless mana.) 2/1
Unwilling Ingredient BCreature — Frog Menace (This creature can't be blocked except by two or more creatures.) {2}{B}, Exile Unwilling Ingredient from your graveyard: You draw a card and you lose 1 life. 1/1
Azami, Lady of Scrolls 2UUULegendary Creature — Human Wizard Tap an untapped Wizard you control: Draw a card. 0/2
Regenesis 3GGInstant Return up to two target permanent cards from your graveyard to your hand.
Mishra, Excavation Prodigy 2RLegendary Creature — Human Artificer Haste {1}, {T}, Discard a card: Draw a card. Whenever you discard one or more artifact cards, add {R}{R}. This ability triggers only once each turn. 2/1
Wicked Slumber 3UInstant Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Tap up to two target creatures. Put a stun counter on either of them. Then put a stun counter on either of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Hakbal of the Surging Soul 2GULegendary Creature — Merfolk Scout At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.) Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card. 3/3
Thought Hemorrhage 2BRSorcery Choose a nonland card name. Target player reveals their hand. Thought Hemorrhage deals 3 damage to that player for each card with the chosen name revealed this way. Search that player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles.
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