M:tG card similarity search
3WW · Sorcery
For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control.
Name | Mana | Type | Text |
---|---|---|---|
Consulate Crackdown | 3WW | Enchantment | When Consulate Crackdown enters the battlefield, exile all artifacts your opponents control until Consulate Crackdown leaves the battlefield. |
Memory Theft | 2B | Sorcery | Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. You may put a card that has an Adventure that player owns from exile into that player's graveyard. |
Triarch Stalker | 3BB | Artifact Creature — Necron | Targeting Relay — At the beginning of combat on your turn, choose an opponent. Creatures attacking the last chosen player have menace. 4/5 |
Hematite Talisman | 2 | Artifact | Whenever a player casts a red spell, you may pay {3}. If you do, untap target permanent. |
Patron of the Nezumi | 5BB | Legendary Creature — Spirit | Rat offering (You may cast this card any time you could cast an instant by sacrificing a Rat and paying the difference in mana costs between this and the sacrificed Rat. Mana cost includes color.) Whenever a permanent is put into an opponent's graveyard, that player loses 1 life. 6/6 |
Chaos Confetti | 4 | Artifact | {4}, {T}: Tear Chaos Confetti into pieces. Throw the pieces onto the battlefield from a distance of at least five feet. Destroy each permanent that a piece touches. Remove the pieces from the game. |
Launch Mishap | 2U | Instant | Counter target creature or planeswalker spell. Create a 1/1 colorless Thopter artifact creature token with flying. |
Torment of Venom | 2BB | Instant | Put three -1/-1 counters on target creature. Its controller loses 3 life unless they sacrifice another nonland permanent or discards a card. |
Varchild, Betrayer of Kjeldor | 2R | Legendary Creature — Human Knight | Whenever Varchild, Betrayer of Kjeldor deals combat damage to a player, that player creates that many 1/1 red Survivor creature tokens. Survivors your opponents control can't block, and they can't attack you or planeswalkers you control. When Varchild leaves the battlefield, gain control of all Survivors. 3/3 |
Destructive Flow | BRG | Enchantment | At the beginning of each player's upkeep, that player sacrifices a nonbasic land. |