M:tG card similarity search
2U · Instant
Draw two cards. Then discard a card unless you return a land you control to its owner's hand.
| Name | Mana | Type | Text |
|---|---|---|---|
| Dark Inquiry | 2B | Sorcery | Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. |
| Distress | BB | Sorcery | Target player reveals their hand. You choose a nonland card from it. That player discards that card. |
| Pilfer | 1B | Sorcery | Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. |
| Cartographer's Hawk | 1W | Creature — Bird | Flying When Cartographer's Hawk deals combat damage to a player who controls more lands than you, return it to its owner's hand. If you do, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle. 2/1 |
| Alhammarret's Archive | 5 | Legendary Artifact | If you would gain life, you gain twice that much life instead. If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead. |
| Grisly Survivor | 2B | Creature — Minotaur Warrior | Whenever you cycle or discard a card, Grisly Survivor gets +2/+0 until end of turn. 2/3 |
| Surge Mare | UU | Creature — Horse Fish | Surge Mare can't be blocked by green creatures. Whenever Surge Mare deals damage to an opponent, you may draw a card. If you do, discard a card. {1}{U}: Surge Mare gets +2/-2 until end of turn. 0/5 |
| Maze's End | Land | Maze's End enters the battlefield tapped. {T}: Add {C}. {3}, {T}, Return Maze's End to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game. | |
| Ghitu Amplifier | 1R | Creature — Human Wizard | Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.) When Ghitu Amplifier enters the battlefield, if it was kicked, return target creature an opponent controls to its owner's hand. Whenever you cast an instant or sorcery spell, Ghitu Amplifier gets +2/+0 until end of turn. 1/2 |
| Larceny | 3BB | Enchantment | Whenever a creature you control deals combat damage to a player, that player discards a card. |