M:tG card similarity search
B · Instant
Target creature gets -1/-1 until end of turn. Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.
Name | Mana | Type | Text |
---|---|---|---|
Groom's Finery | 1B | Artifact — Equipment | Equipped creature gets +2/+0. It gets an additional +0/+2 and has deathtouch as long as an Equipment named Bride's Gown is attached to a creature you control. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
Call for Aid | 4R | Sorcery | Gain control of all creatures target opponent controls until end of turn. Untap those creatures. They gain haste until end of turn. You can't attack that player this turn. You can't sacrifice those creatures this turn. |
Piety Charm | W | Instant | Choose one — • Destroy target Aura attached to a creature. • Target Soldier creature gets +2/+2 until end of turn. • Creatures you control gain vigilance until end of turn. |
Wind Sail | 1U | Sorcery | One or two target creatures gain flying until end of turn. |
Joust | 1R | Sorcery | Choose target creature you control and target creature you don't control. The creature you control gets +2/+1 until end of turn if it's a Knight. Then those creatures fight each other. (Each deals damage equal to its power to the other.) |
Nightmare Lash | 4 | Artifact — Equipment | Equipped creature gets +1/+1 for each Swamp you control. Equip—Pay 3 life. (Pay 3 life: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) |
Pale Moon | 1U | Instant | Until end of turn, if a player taps a nonbasic land for mana, it produces colorless mana instead of any other type. |
Empyrial Armor | 1WW | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1 for each card in your hand. |
Beetleform Mage | 1GU | Creature — Human Insect Wizard | {G}{U}: Beetleform Mage gets +2/+2 and gains flying until end of turn. Activate only once each turn. 2/2 |
Heroic Intervention | 1G | Instant | Permanents you control gain hexproof and indestructible until end of turn. |