Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Trailblazing Historian

1R · Creature — Human Shaman

Haste {T}: Another target creature gains haste until end of turn. 1/3

Similar cards

Color identity:
NameManaTypeText
Connive 2U/BU/BSorcery Gain control of target creature with power 2 or less.
Lathnu Hellion 2RCreature — Hellion Haste When Lathnu Hellion enters the battlefield, you get {E}{E} (two energy counters). At the beginning of your end step, sacrifice Lathnu Hellion unless you pay {E}{E}. 4/4
Traveling Minister WCreature — Human Cleric {T}: Target creature gets +1/+0 until end of turn. You gain 1 life. Activate only as a sorcery. 1/1
Kheru Dreadmaw 4BCreature — Zombie Crocodile Defender {1}{G}, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness. 4/4
A-Sigil of Myrkul 1BEnchantment At the beginning of combat on your turn, mill a card. When you do, if there are four or more creature cards in your graveyard, put a +1/+1 counter on target creature you control and it gains deathtouch until end of turn. (To mill a card, put the top card of your library into your graveyard.)
Sigil of Myrkul 2BEnchantment At the beginning of combat on your turn, mill a card. When you do, if there are four or more creature cards in your graveyard, put a +1/+1 counter on target creature you control and it gains deathtouch until end of turn. (To mill a card, put the top card of your library into your graveyard.)
Goblin Rabblemaster 2RCreature — Goblin Warrior Other Goblin creatures you control attack each combat if able. At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste. Whenever Goblin Rabblemaster attacks, it gets +1/+0 until end of turn for each other attacking Goblin. 2/2
Sight of the Scalelords 4GEnchantment At the beginning of combat on your turn, creatures you control with toughness 4 or greater get +2/+2 and gain vigilance until end of turn.
Hofri Ghostforge 3RWLegendary Creature — Dwarf Cleric Spirits you control get +1/+1 and have trample and haste. Whenever another nontoken creature you control dies, exile it. If you do, create a token that's a copy of that creature, except it's a Spirit in addition to its other types and it has "When this creature leaves the battlefield, return the exiled card to its owner's graveyard." 4/5
Éomer of the Riddermark 4RLegendary Creature — Human Knight Haste Whenever Éomer of the Riddermark attacks, if you control a creature with the greatest power among creatures on the battlefield, create a 1/1 white Human Soldier creature token. 5/4
Page 163