Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Train Troops

4W · Sorcery — Adventure

Create two 2/2 white Knight creature tokens with vigilance. (Then exile this card. You may cast the creature later from exile.)

Similar cards

Color identity:
NameManaTypeText
Avabruck Caretaker 4GGCreature — Human Werewolf Hexproof At the beginning of combat on your turn, put two +1/+1 counters on another target creature you control. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 4/4
Hope Tender 1GCreature — Human Druid {1}, {T}: Untap target land. {1}, {T}, Exert Hope Tender: Untap two target lands. (An exerted creature won't untap during your next untap step.) 2/2
Piety Charm WInstant Choose one — • Destroy target Aura attached to a creature. • Target Soldier creature gets +2/+2 until end of turn. • Creatures you control gain vigilance until end of turn.
Thirst for Meaning 2UInstant Draw three cards. Then discard two cards unless you discard an enchantment card.
Merciless Resolve 2BInstant As an additional cost to cast this spell, sacrifice a creature or land. Draw two cards.
Arcum's Sleigh 1Artifact {2}, {T}: Target creature gains vigilance until end of turn. Activate only during combat and only if defending player controls a snow land.
Razia, Boros Archangel 4RRWWLegendary Creature — Angel Flying, vigilance, haste {T}: The next 3 damage that would be dealt to target creature you control this turn is dealt to another target creature instead. 6/3
Tandem Takedown 1GGInstant Up to two target creatures you control each get +1/+0 until end of turn. They each deal damage equal to their power to another target creature, planeswalker, or battle.
Elminster's Simulacrum 4UUInstant For each opponent, you create a token that's a copy of up to one target creature that player controls.
A-Druidic Ritual 2GSorcery You may mill three cards. Then return up to two creature and/or land cards from your graveyard to your hand.
Page 443