M:tG card similarity search
1W · Creature — Cat Beast Mount
Whenever Trained Arynx attacks while saddled, it gains first strike until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.) Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) 3/1
Name | Mana | Type | Text |
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Mournful Zombie | 2B | Creature — Zombie | {W}, {T}: Target player gains 1 life. 2/1 |
Rift Bolt | 2R | Sorcery | Rift Bolt deals 3 damage to any target. Suspend 1—{R} (Rather than cast this card from your hand, you may pay {R} and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) |
The Gaffer | 2W | Legendary Creature — Halfling Peasant | At the beginning of each end step, if you gained 3 or more life this turn, draw a card. 2/3 |
Elegant Entourage | 3G | Creature — Elf Druid | Alliance — Whenever another creature enters the battlefield under your control, target creature other than Elegant Entourage gets +1/+1 and gains trample until end of turn. 4/4 |
Storm Fleet Spy | 2U | Creature — Human Pirate | Raid — When Storm Fleet Spy enters the battlefield, if you attacked this turn, draw a card. 2/2 |
Nuka-Nuke Launcher | 2 | Artifact — Equipment | Equipped creature gets +3/+0 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever equipped creature attacks, until the end of defending player's next turn, that player gets two rad counters whenever they cast a spell. Equip {3} |
Expel the Interlopers | 3WW | Sorcery | Choose a number between 0 and 10. Destroy all creatures with power greater than or equal to the chosen number. |
Battleflight Eagle | 4W | Creature — Bird | Flying When Battleflight Eagle enters the battlefield, target creature gets +2/+2 and gains flying until end of turn. 2/2 |
Viashino Slasher | 1R | Creature — Viashino Warrior | {R}: Viashino Slasher gets +1/-1 until end of turn. 1/2 |
Water Weird | 3U | Creature — Elemental Weird | Whenever Water Weird deals combat damage to a player, put a +1/+1 counter on Water Weird if the top card of your library is a nonland card. Otherwise, you may mill a card. {1}{U}: Water Weird gets +1/-1 until end of turn. 3/4 |