M:tG card similarity search
W · Creature — Cat
Lifelink (Damage dealt by this creature also causes you to gain that much life.) 1/1
Name | Mana | Type | Text |
---|---|---|---|
Queen's Agent | 5B | Creature — Vampire Scout | Lifelink When Queen's Agent enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 3/3 |
Majestic Auricorn | 4W | Creature — Unicorn | Mutate {3}{W} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Vigilance Whenever this creature mutates, you gain 4 life. 4/4 |
Henrika, Infernal Seer | Legendary Creature — Vampire | Flying, deathtouch, lifelink {1}{B}{B}: Each creature you control with flying, deathtouch, and/or lifelink gets +1/+0 until end of turn. 3/4 | |
Granitic Titan | 4RR | Creature — Elemental | Menace Cycling {2} ({2}, Discard this card: Draw a card.) 5/4 |
Homicidal Seclusion | 4B | Enchantment | As long as you control exactly one creature, that creature gets +3/+1 and has lifelink. |
Seller of Songbirds | 2W | Creature — Human | When Seller of Songbirds enters the battlefield, create a 1/1 white Bird creature token with flying. 1/2 |
Sphinx of the Steel Wind | 5WUB | Artifact Creature — Sphinx | Flying, first strike, vigilance, lifelink, protection from red and from green 6/6 |
Teysa Karlov | 2WB | Legendary Creature — Human Advisor | If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Creature tokens you control have vigilance and lifelink. 2/4 |
Loxodon Stalwart | 3WW | Creature — Elephant Soldier | Vigilance {W}: Loxodon Stalwart gets +0/+1 until end of turn. 3/3 |
Storm the Seedcore | 2GG | Sorcery | Distribute four +1/+1 counters among up to four target creatures you control. Creatures you control gain vigilance and trample until end of turn. |