Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Training Grounds

U · Enchantment

Activated abilities of creatures you control cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.

Similar cards

Color identity:
NameManaTypeText
Tidal Bore 1UInstant You may return an Island you control to its owner's hand rather than pay this spell's mana cost. You may tap or untap target creature.
Boreal Elemental 4UCreature — Elemental Flying Spells your opponents cast that target Boreal Elemental cost {2} more to cast. 3/4
The Legend of Arena 1URWLegendary Enchantment — Saga The Legend of Arena can be your commander. I, II — Create a 2/1 red Human Wizard creature token. Spells you cast this turn cost {1} less to cast for each Wizard you control. III — Search your library for a planeswalker card, put it onto the battlefield, then shuffle your library. It enters with an additional loyalty counter on it for each Wizard you control.
Viridian Acolyte GCreature — Elf Shaman {1}, {T}: Add one mana of any color. 1/1
Yennett, Cryptic Sovereign 2WUBLegendary Creature — Sphinx Flying, vigilance, menace Whenever Yennett, Cryptic Sovereign attacks, reveal the top card of your library. You may cast it without paying its mana cost if its mana value is odd. If you don't cast it, draw a card. 3/5
Cave-In 3RRSorcery You may exile a red card from your hand rather than pay this spell's mana cost. Cave-In deals 2 damage to each creature and each player.
Worldheart Phoenix 3RCreature — Phoenix Flying You may cast Worldheart Phoenix from your graveyard by paying {W}{U}{B}{R}{G} rather than paying its mana cost. If you do, it enters the battlefield with two +1/+1 counters on it. 2/2
Village Survivors 4GCreature — Human Vigilance Fateful hour — As long as you have 5 or less life, other creatures you control have vigilance. 4/5
Academic Probation 1WSorcery — Lesson Choose one — • Choose a nonland card name. Opponents can't cast spells with the chosen name until your next turn. • Choose target nonland permanent. Until your next turn, it can't attack or block, and its activated abilities can't be activated.
Errant Doomsayers 1WCreature — Human Rebel {T}: Tap target creature with toughness 2 or less. 1/1
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