Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Traitor's Roar

4B/R · Sorcery

Tap target untapped creature. It deals damage equal to its power to its controller. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

Similar cards

Color identity:
NameManaTypeText
Lurking Roper 2GCreature — Horror Lurking Roper doesn't untap during your untap step. Whenever you gain life, untap Lurking Roper. 4/5
Dream Tides 2UUEnchantment Creatures don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player may choose any number of tapped nongreen creatures they control and pay {2} for each creature chosen this way. If the player does, untap those creatures.
Hallar, the Firefletcher 1RGLegendary Creature — Elf Archer Trample Whenever you cast a spell, if that spell was kicked, put a +1/+1 counter on Hallar, the Firefletcher, then Hallar deals damage equal to the number of +1/+1 counters on it to each opponent. 3/3
Quest for Pure Flame REnchantment Whenever a source you control deals damage to an opponent, you may put a quest counter on Quest for Pure Flame. Remove four quest counters from Quest for Pure Flame and sacrifice it: If any source you control would deal damage to a permanent or player this turn, it deals double that damage to that permanent or player instead.
Barrel Down Sokenzan 2RInstant — Arcane Sweep — Return any number of Mountains you control to their owner's hand. Barrel Down Sokenzan deals damage to target creature equal to twice the number of Mountains returned this way.
Shambling Suit 3Artifact Creature — Construct Shambling Suit's power is equal to the number of artifacts and/or enchantments you control. */3
Elvish House Party 4GGCreature — Elf Rogue Elvish House Party's power and toughness are each equal to the current hour, using the twelve-hour system. */*
Back to Basics 2UEnchantment Nonbasic lands don't untap during their controllers' untap steps.
Circle of Protection: Black 1WEnchantment {1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
House Guildmage UBCreature — Human Wizard {1}{U}, {T}: Target creature doesn't untap during its controller's next untap step. {2}{B}, {T}: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) 2/2
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