M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Abzan Runemark | 2W | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2. Enchanted creature has vigilance as long as you control a black or green permanent. |
Blood Money | 5BB | Sorcery | Destroy all creatures. For each nontoken creature destroyed this way, you create a tapped Treasure token. |
Wipe Clean | 1W | Instant | Exile target enchantment. Cycling {3} ({3}, Discard this card: Draw a card.) |
Benthic Criminologists | 4U | Creature — Merfolk Wizard | Whenever Benthic Criminologists enters the battlefield or attacks, you may sacrifice an artifact. If you do, draw a card. 4/5 |
Enervate | 1U | Instant | Tap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep. |
Catastrophe | 4WW | Sorcery | Destroy all lands or all creatures. Creatures destroyed this way can't be regenerated. |
Manic Vandal | 2R | Creature — Human Warrior | When Manic Vandal enters the battlefield, destroy target artifact. 2/2 |
Echo of Eons | 4UU | Sorcery | Each player shuffles their hand and graveyard into their library, then draws seven cards. Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Invasion of Ergamon | RG | Battle — Siege | (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Ergamon enters the battlefield, create a Treasure token. Then you may discard a card. If you do, draw a card. |
Sea Gate Restoration | 4UUU | Sorcery | Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game. |