Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Tranquil Path

4G · Sorcery

Destroy all enchantments. Draw a card.

Similar cards

Color identity:
NameManaTypeText
Circuit Mender 3Artifact Creature — Insect When Circuit Mender enters the battlefield, you gain 2 life. When Circuit Mender leaves the battlefield, draw a card. 2/3
Meeting of Minds 3UInstant Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Draw two cards.
Manipulate Fate 1USorcery Search your library for three cards, exile them, then shuffle. Draw a card.
Grim Haruspex 2BCreature — Human Wizard Morph {B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Whenever another nontoken creature you control dies, draw a card. 3/2
Baleful Force 5BBBCreature — Elemental At the beginning of each upkeep, you draw a card and you lose 1 life. 7/7
Illusionist's Stratagem 3UInstant Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control. Draw a card.
Needle Drop RInstant Needle Drop deals 1 damage to any target that was dealt damage this turn. Draw a card.
Soulknife Spy 2UCreature — Elf Rogue Whenever Soulknife Spy deals combat damage to a player, draw a card. 3/2
Sage of the Falls 4UCreature — Merfolk Wizard Whenever Sage of the Falls or another non-Human creature enters the battlefield under your control, you may draw a card. If you do, discard a card. 2/5
Sultai Runemark 2BEnchantment — Aura Enchant creature Enchanted creature gets +2/+2. Enchanted creature has deathtouch as long as you control a green or blue permanent. (Any amount of damage it deals to a creature is enough to destroy it.)
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