M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Animate Wall | W | Enchantment — Aura | Enchant Wall Enchanted Wall can attack as though it didn't have defender. |
Take | 2U | Sorcery | Remove all +1/+1 counters from target creature you control. Draw that many cards. Fuse (You may cast one or both halves of this card from your hand.) |
Savvy Hunter | 1BG | Creature — Human Warrior | Whenever Savvy Hunter attacks or blocks, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") Sacrifice two Foods: Draw a card. 3/3 |
Unholy Indenture | 2B | Enchantment — Aura | Enchant creature When enchanted creature dies, return that card to the battlefield under your control with a +1/+1 counter on it. |
Mindstorm Crown | 3 | Artifact | At the beginning of your upkeep, draw a card if you had no cards in hand at the beginning of this turn. If you had a card in hand, Mindstorm Crown deals 1 damage to you. |
Spy Eye | 2UU | Creature — Eye Spy | Flying Whenever Spy Eye deals combat damage to a player, you may draw a card from that player's library. 1/3 |
Fast | 2R | Instant | Discard a card, then draw two cards. |
White Scarab | W | Enchantment — Aura | Enchant creature Enchanted creature can't be blocked by white creatures. Enchanted creature gets +2/+2 as long as an opponent controls a white permanent. |
Day's Undoing | 2U | Sorcery | Each player shuffles their hand and graveyard into their library, then draws seven cards. If it's your turn, end the turn. (Exile all spells and abilities from the stack, including this card. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) |
Read the Runes | XU | Instant | Draw X cards. For each card drawn this way, discard a card unless you sacrifice a permanent. |