Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Tranquil Path

4G · Sorcery

Destroy all enchantments. Draw a card.

Similar cards

Color identity:
NameManaTypeText
Four Knocks 2WEnchantment Vanishing 4 (This enchantment enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) At the beginning of your precombat main phase, draw a card.
Mental Discipline 1UUEnchantment {1}{U}, Discard a card: Draw a card.
Faithless Salvaging 1RInstant Discard a card, then draw a card. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Sram, Senior Edificer 1WLegendary Creature — Dwarf Advisor Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card. 2/2
Nantuko Vigilante 3GCreature — Insect Druid Mutant Morph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Nantuko Vigilante is turned face up, destroy target artifact or enchantment. 3/2
Priest of Iroas RCreature — Human Cleric {3}{W}, Sacrifice Priest of Iroas: Destroy target enchantment. 1/1
Nature's Resurgence 2GGSorcery Each player draws a card for each creature card in their graveyard.
Portcullis Vine GCreature — Plant Wall Defender (This creature can't attack.) {2}, {T}, Sacrifice a creature with defender: Draw a card. 0/3
Skyshroud Blessing 1GInstant All lands gain shroud until end of turn. (They can't be the targets of spells or abilities.) Draw a card.
Rogue Refiner 1GUCreature — Human Rogue When Rogue Refiner enters the battlefield, draw a card and you get {E}{E} (two energy counters). 3/2
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