M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Carry Away | UU | Enchantment — Aura | Enchant Equipment When Carry Away enters the battlefield, unattach enchanted Equipment. You control enchanted Equipment. |
Shatter the Sky | 2WW | Sorcery | Each player who controls a creature with power 4 or greater draws a card. Then destroy all creatures. |
Blight | BB | Enchantment — Aura | Enchant land When enchanted land becomes tapped, destroy it. |
Uncontrolled Infestation | 1R | Enchantment — Aura | Enchant nonbasic land When enchanted land becomes tapped, destroy it. |
Western Paladin | 2BB | Creature — Phyrexian Zombie Knight | {B}{B}, {T}: Destroy target white creature. 3/3 |
Psychic Corrosion | 2U | Enchantment | Whenever you draw a card, each opponent mills two cards. |
Rain of Thorns | 4GG | Sorcery | Choose one or more — • Destroy target artifact. • Destroy target enchantment. • Destroy target land. |
Lay Waste | 3R | Sorcery | Destroy target land. Cycling {2} ({2}, Discard this card: Draw a card.) |
Serpent Skin | 2G | Enchantment — Aura | Flash Enchant creature Enchanted creature gets +1/+1. {G}: Regenerate enchanted creature. |
Diviner's Wand | 3 | Tribal Artifact — Wizard Equipment | Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and "{4}: Draw a card." Whenever a Wizard creature enters the battlefield, you may attach Diviner's Wand to it. Equip {3} |