Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Transcendence

3WWW · Enchantment

You don't lose the game for having 0 or less life. When you have 20 or more life, you lose the game. Whenever you lose life, you gain 2 life for each 1 life you lost. (Damage dealt to you causes you to lose life.)

Similar cards

Color identity:
NameManaTypeText
Judge of Currents 1WCreature — Merfolk Wizard Whenever a Merfolk you control becomes tapped, you may gain 1 life. 1/1
Marionette Master 4BBCreature — Human Artificer Fabricate 3 (When this creature enters the battlefield, put three +1/+1 counters on it or create three 1/1 colorless Servo artifact creature tokens.) Whenever an artifact you control is put into a graveyard from the battlefield, target opponent loses life equal to Marionette Master's power. 1/3
Staff of the Flame Magus 3Artifact Whenever you cast a red spell or a Mountain enters the battlefield under your control, you gain 1 life.
Plague of Vermin 6BSorcery Starting with you, each player may pay any amount of life. Repeat this process until no one pays life. Each player creates a 1/1 black Rat creature token for each 1 life they paid this way.
Tonic Peddler 1WCreature — Human Spellshaper {W}, {T}, Discard a card: Target player gains 3 life. 1/1
Timely Reinforcements 2WSorcery If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, create three 1/1 white Soldier creature tokens.
Archangel's Light 7WSorcery You gain 2 life for each card in your graveyard, then shuffle your graveyard into your library.
Kraul Foragers 4GCreature — Insect Scout Undergrowth — When Kraul Foragers enters the battlefield, you gain 1 life for each creature card in your graveyard. 4/4
Wall of Limbs 2BCreature — Zombie Wall Defender (This creature can't attack.) Whenever you gain life, put a +1/+1 counter on Wall of Limbs. {5}{B}{B}, Sacrifice Wall of Limbs: Target player loses X life, where X is Wall of Limbs's power. 0/3
Sylvok Lifestaff 1Artifact — Equipment Equipped creature gets +1/+0. Whenever equipped creature dies, you gain 3 life. Equip {1}
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