Card Codex

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17 May 2024: Card library updated.

Transcendence

3WWW · Enchantment

You don't lose the game for having 0 or less life. When you have 20 or more life, you lose the game. Whenever you lose life, you gain 2 life for each 1 life you lost. (Damage dealt to you causes you to lose life.)

Similar cards

Color identity:
NameManaTypeText
Surge of Righteousness 1WInstant Destroy target black or red creature that's attacking or blocking. You gain 2 life.
Dissatisfied Customer 2BCreature — Vampire Guest Flying, haste When Dissatisfied Customer enters the battlefield, roll a six-sided die. If the result is 3 or less, you lose that much life. 2/1
Urza's Chalice 1Artifact Whenever a player casts an artifact spell, you may pay {1}. If you do, you gain 1 life.
Sphinx's Insight 2WUInstant Draw two cards. Addendum — If you cast this spell during your main phase, you gain 2 life.
Sustaining Spirit 1WCreature — Angel Spirit Cumulative upkeep {1}{W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Damage that would reduce your life total to less than 1 reduces it to 1 instead. 0/3
Diplomacy of the Wastes 2BSorcery Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. If you control a Warrior, that player loses 2 life.
Knight of Dawn's Light 1WCreature — Human Knight First strike If you would gain life, you gain that much life plus 1 instead. {1}{W}: Knight of Dawn's Light gets +1/+1 until end of turn. 2/2
Appetite for the Unnatural 2GInstant Destroy target artifact or enchantment. You gain 2 life.
Invoke the Divine 2WInstant Destroy target artifact or enchantment. You gain 4 life.
Natural End 2GInstant Destroy target artifact or enchantment. You gain 3 life.
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