M:tG card similarity search
3WWW · Enchantment
You don't lose the game for having 0 or less life. When you have 20 or more life, you lose the game. Whenever you lose life, you gain 2 life for each 1 life you lost. (Damage dealt to you causes you to lose life.)
Name | Mana | Type | Text |
---|---|---|---|
Ephara's Radiance | W | Enchantment — Aura | Enchant creature Enchanted creature has "{1}{W}, {T}: You gain 3 life." |
Damnable Pact | XBB | Sorcery | Target player draws X cards and loses X life. |
Stirge | B | Creature — Insect Bat | Flying Stirge can't block. Blood Drain — {1}{B}, Pay 1 life, Sacrifice Stirge: Draw a card. 1/1 |
Witherbloom Pledgemage | 3B/GB/G | Creature — Treefolk Warlock | Magecraft — Whenever you cast or copy an instant or sorcery spell, you gain 1 life. 5/5 |
Wydwen, the Biting Gale | 2UB | Legendary Creature — Faerie Wizard | Flash Flying {U}{B}, Pay 1 life: Return Wydwen, the Biting Gale to its owner's hand. 3/3 |
The Secret Lair | Legendary Land — Lair | {T}: Add {C}. {T}, Say the secret word: Add one mana of any color. Scry 1. You gain 1 life. | |
Stream of Life | XG | Sorcery | Target player gains X life. |
Who | XW | Instant | Target player gains X life. |
Luminescent Rain | 2G | Instant | Choose a creature type. You gain 2 life for each permanent you control of that type. |
Exotic Disease | 4B | Sorcery | Domain — Target player loses X life and you gain X life, where X is the number of basic land types among lands you control. |