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17 May 2024: Card library updated.

Transcendence

3WWW · Enchantment

You don't lose the game for having 0 or less life. When you have 20 or more life, you lose the game. Whenever you lose life, you gain 2 life for each 1 life you lost. (Damage dealt to you causes you to lose life.)

Similar cards

Color identity:
NameManaTypeText
MacCready, Lamplight Mayor WBLegendary Creature — Human Advisor Whenever a creature you control with power 2 or less attacks, it gains skulk until end of turn. (It can't be blocked by creatures with greater power.) Whenever a creature with power 4 or greater attacks you, its controller loses 2 life and you gain 2 life. 1/3
Phyrexian Gargantua 4BBCreature — Phyrexian Horror When Phyrexian Gargantua enters the battlefield, you draw two cards and you lose 2 life. 4/4
Check for Traps 1BSorcery Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If an instant card or a card with flash is exiled this way, they lose 1 life. Otherwise, you lose 1 life.
Deepwood Ghoul 2BCreature — Zombie Pay 2 life: Regenerate Deepwood Ghoul. 2/1
Stabwhisker the Odious Legendary Creature — Rat Shaman At the beginning of each opponent's upkeep, that player loses 1 life for each card fewer than three in their hand. 3/3
Phyrexian Arena 1BBEnchantment At the beginning of your upkeep, you draw a card and you lose 1 life.
Well WSorcery You gain 2 life for each creature you control. Fuse (You may cast one or both halves of this card from your hand.)
Circle of Affliction 1BEnchantment As Circle of Affliction enters the battlefield, choose a color. Whenever a source of the chosen color deals damage to you, you may pay {1}. If you do, target player loses 1 life and you gain 1 life.
Isolation Cell 4Artifact Whenever an opponent casts a creature spell, that player loses 2 life unless they pay {2}.
Blood Pact 2BInstant Target player draws two cards and loses 2 life.
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