Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Transcendence

3WWW · Enchantment

You don't lose the game for having 0 or less life. When you have 20 or more life, you lose the game. Whenever you lose life, you gain 2 life for each 1 life you lost. (Damage dealt to you causes you to lose life.)

Similar cards

Color identity:
NameManaTypeText
Neheb, the Eternal 3RRLegendary Creature — Zombie Minotaur Warrior Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.) At the beginning of your postcombat main phase, add {R} for each 1 life your opponents have lost this turn. 4/6
High Market Land {T}: Add {C}. {T}, Sacrifice a creature: You gain 1 life.
Imperial Ceratops 4WCreature — Dinosaur Enrage — Whenever Imperial Ceratops is dealt damage, you gain 2 life. 3/5
Ravenous Daggertooth 2GCreature — Dinosaur Enrage — Whenever Ravenous Daggertooth is dealt damage, you gain 2 life. 3/2
Shahrazad WWSorcery Players play a Magic subgame, using their libraries as their decks. Each player who doesn't win the subgame loses half their life, rounded up.
Arashin Cleric 1WCreature — Human Cleric When Arashin Cleric enters the battlefield, you gain 3 life. 1/3
Cathedral Sanctifier WCreature — Human Cleric When Cathedral Sanctifier enters the battlefield, you gain 3 life. 1/1
Temple Acolyte 1WCreature — Human Cleric When Temple Acolyte enters the battlefield, you gain 3 life. 1/3
Teroh's Faithful 3WCreature — Human Cleric When Teroh's Faithful enters the battlefield, you gain 4 life. 1/4
Tireless Missionaries 4WCreature — Human Cleric When Tireless Missionaries enters the battlefield, you gain 3 life. 2/3
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