M:tG card similarity search
1WW · Creature — Human Cleric Avatar
Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.) LEVEL 6-11 6/6 Lifelink LEVEL 12+ 9/9 Lifelink, indestructible 3/3
Name | Mana | Type | Text |
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Voracious Vermin | 2B | Creature — Rat | When Voracious Vermin enters the battlefield, create a 1/1 black Rat creature token with "This creature can't block." Whenever another creature you control dies, put a +1/+1 counter on Voracious Vermin. 2/1 |
Den of the Bugbear | Land | If you control two or more other lands, Den of the Bugbear enters the battlefield tapped. {T}: Add {R}. {3}{R}: Until end of turn, Den of the Bugbear becomes a 3/2 red Goblin creature with "Whenever this creature attacks, create a 1/1 red Goblin creature token that's tapped and attacking." It's still a land. | |
Ihsan's Shade | 3BBB | Legendary Creature — Shade Knight | Protection from white 5/5 |
Hidden Stockpile | WB | Enchantment | Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, create a 1/1 colorless Servo artifact creature token. {1}, Sacrifice a creature: Scry 1. |
Scrounger of Souls | 4B | Creature — Horror | Lifelink (Damage dealt by this creature also causes you to gain that much life.) 3/4 |
Hellion Eruption | 5R | Sorcery | Sacrifice all creatures you control, then create that many 4/4 red Hellion creature tokens. |
Benalish Marshal | WWW | Creature — Human Knight | Other creatures you control get +1/+1. 3/3 |
Kessig Cagebreakers | 4G | Creature — Human Rogue | Whenever Kessig Cagebreakers attacks, create a 2/2 green Wolf creature token that's tapped and attacking for each creature card in your graveyard. 3/4 |
Crusading Knight | 2WW | Creature — Human Knight | Protection from black Crusading Knight gets +1/+1 for each Swamp your opponents control. 2/2 |
Reptilian Reflection | 2R | Enchantment | Whenever you cycle a card, you may have Reptilian Reflection become a 5/4 Dinosaur creature with trample and haste in addition to its other types until end of turn. |