M:tG card similarity search
2 · Artifact — Equipment
Equipped creature gets +2/+0. Whenever equipped creature dies, draw a card. Equip {2} or {B}
Name | Mana | Type | Text |
---|---|---|---|
Dream Fracture | 1UU | Instant | Counter target spell. Its controller draws a card. Draw a card. |
Windreader Sphinx | 5UU | Creature — Sphinx | Flying Whenever a creature with flying attacks, you may draw a card. 3/7 |
Surgeon General Commander | 3G | Legendary Creature — Wombat Bat Chameleon | Whenever you augment, enchant, or mutate a creature you control, draw a card. {T}: Add {W}, {U}, {B}, {R}, or {G}. 3/3 |
Iron Will | W | Instant | Target creature gets +0/+4 until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.) |
Unnatural Endurance | B | Instant | Devoid (This card has no color.) Target creature gets +2/+0 until end of turn. Regenerate it. |
Army of Allah | 1WW | Instant | Attacking creatures get +2/+0 until end of turn. |
Morale | 1WW | Instant | Attacking creatures get +1/+1 until end of turn. |
Trumpet Blast | 2R | Instant | Attacking creatures get +2/+0 until end of turn. |
Moldervine Cloak | 2G | Enchantment — Aura | Enchant creature Enchanted creature gets +3/+3. Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.) |
Soul-Strike Technique | 1W | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1 and has vigilance. When enchanted creature dies, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) |