Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Transmogrify

3R · Sorcery

Exile target creature. That creature's controller reveals cards from the top of their library until they reveal a creature card. That player puts that card onto the battlefield, then shuffles the rest into their library.

Similar cards

Color identity:
NameManaTypeText
Celeborn the Wise 3GLegendary Creature — Elf Noble Whenever you attack with one or more Elves, scry 1. Whenever you scry, Celeborn the Wise gets +1/+1 until end of turn for each card looked at while scrying this way. 3/3
Kor Entanglers 4WCreature — Kor Soldier Ally Rally — Whenever Kor Entanglers or another Ally enters the battlefield under your control, tap target creature an opponent controls. 3/4
Mothrider Cavalry 2WWCreature — Human Samurai This spell costs {2} less to cast if you have no creature cards in hand not named Mothrider Cavalry. Flying Other creatures you control get +1/+1. 2/2
Chalk Outline 3GEnchantment Whenever one or more creature cards leave your graveyard, create a 2/2 white and blue Detective creature token, then investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Crush Underfoot 1RTribal Instant — Giant Choose a Giant creature you control. It deals damage equal to its power to target creature.
Watcher of Hours 5UCreature — Sphinx Flying, ward {3} Whenever you remove a time counter from Watcher of Hours while it's exiled, surveil 1. Suspend 6—{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with six time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) 6/6
Greatsword of Tyr 1WArtifact — Equipment Whenever equipped creature attacks, put a +1/+1 counter on it and tap up to one target creature defending player controls. Equip {W} ({W}: Attach to target creature you control. Equip only as a sorcery.)
Psychic Frog UBCreature — Frog Whenever Psychic Frog deals combat damage to a player or planeswalker, draw a card. Discard a card: Put a +1/+1 counter on Psychic Frog. Exile three cards from your graveyard: Psychic Frog gains flying until end of turn. 1/2
Squeak By WSorcery — Adventure Target creature you control gets +1/+1 until end of turn. It can't be blocked by creatures with power 3 or greater this turn.
Bleed Dry 2BBInstant Target creature gets -13/-13 until end of turn. If that creature would die this turn, exile it instead.
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