M:tG card similarity search
3 · Artifact Creature — Licid
{1}, {T}: Transmogrifying Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {1} to end this effect. Enchanted creature gets +1/+1 and is an artifact in addition to its other types. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Enter the Unknown | G | Sorcery | Target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) You may play an additional land this turn. |
Sway of Illusion | 1U | Instant | Any number of target creatures become the color of your choice until end of turn. Draw a card. |
Take to the Streets | 4G | Sorcery | Creatures you control get +2/+2 until end of turn. Citizens you control get an additional +1/+1 and gain vigilance until end of turn. |
Roar of Resistance | 1R | Enchantment | Creature tokens you control have haste. Whenever one or more creatures attack, you may pay {1}{R}. If you do, creatures attacking your opponents and/or planeswalkers they control get +2/+0 until end of turn. |
Ceaseless Searblades | 3R | Creature — Elemental Warrior | Whenever you activate an ability of an Elemental, Ceaseless Searblades gets +1/+0 until end of turn. 2/4 |
Groundswell | G | Instant | Target creature gets +2/+2 until end of turn. Landfall — If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead. |
Cursed Mirror | 2R | Artifact | {T}: Add {R}. As Cursed Mirror enters the battlefield, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste. |
Winnower Patrol | 2G | Creature — Elf Warrior | Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Winnower Patrol, you may reveal it. If you do, put a +1/+1 counter on Winnower Patrol. 3/2 |
Skyrider Patrol | 2GU | Creature — Elf Scout | Flying At the beginning of combat on your turn, you may pay {G}{U}. When you do, put a +1/+1 counter on another target creature you control, and that creature gains flying until end of turn. 2/3 |
Minas Morgul, Dark Fortress | Legendary Land | Minas Morgul, Dark Fortress enters the battlefield tapped. {T}: Add {B}. {3}{B}, {T}: Put a shadow counter on target creature. For as long as that creature has a shadow counter on it, it's a Wraith in addition to its other types. (A creature with shadow can block or be blocked by only creatures with shadow.) |