Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Transmutation

1B · Instant

Switch target creature's power and toughness until end of turn.

Similar cards

Color identity:
NameManaTypeText
Ceta Disciple UCreature — Merfolk Wizard {R}, {T}: Target creature gets +2/+0 until end of turn. {G}, {T}: Add one mana of any color. 1/1
Spring Splasher 1UCreature — Frog Beast Whenever Spring Splasher attacks, target creature defending player controls gets -3/-0 until end of turn. 2/1
Strength from the Fallen 1GEnchantment Constellation — Whenever Strength from the Fallen or another enchantment enters the battlefield under your control, target creature gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.
Goblin Skycutter 1RCreature — Goblin Warrior Sacrifice Goblin Skycutter: It deals 2 damage to target creature with flying. That creature loses flying until end of turn. 2/1
Essence Vortex 1UBInstant Destroy target creature unless its controller pays life equal to its toughness. A creature destroyed this way can't be regenerated.
Indoraptor, the Perfect Hybrid 1B/GRLegendary Creature — Dinosaur Mutant Bloodthirst X (This creature enters the battlefield with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.) Menace Enrage — Whenever Indoraptor, the Perfect Hybrid is dealt damage, choose an opponent at random. Indoraptor deals damage equal to its power to that player unless they sacrifice a nontoken creature. 3/1
Carrion 1BBInstant As an additional cost to cast this spell, sacrifice a creature. Create X 0/1 black Insect creature tokens, where X is the sacrificed creature's power.
Make a Stand 2WInstant Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Holy Light 2WInstant Nonwhite creatures get -1/-1 until end of turn.
Goldfury Strider 4RArtifact Creature — Golem Trample Tap two untapped artifacts and/or creatures you control: Target creature gets +2/+0 until end of turn. Activate only as a sorcery. 3/5
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