M:tG card similarity search
3W · Creature — Human Soldier
{2}{W}, {T}: Put a trap counter on target land you control. Sacrifice a land with a trap counter on it: Trap Digger deals 3 damage to target attacking creature without flying. 1/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Bombardment | R | Sorcery | Until end of turn, cards you own that aren't on the battlefield lose all card types, costs, names, and abilities and become red sorceries named Missile that cost {R} with "Missile deals 2 damage to any target." |
| Heliod's Punishment | 1W | Enchantment — Aura | Enchant creature Heliod's Punishment enters the battlefield with four task counters on it. Enchanted creature can't attack or block. It loses all abilities and has "{T}: Remove a task counter from Heliod's Punishment. Then if it has no task counters on it, destroy Heliod's Punishment." |
| Wind Shear | 2G | Instant | Attacking creatures with flying get -2/-2 and lose flying until end of turn. |
| Overburden | 1U | Enchantment | Whenever a player puts a nontoken creature onto the battlefield, that player returns a land they control to its owner's hand. |
| Helica Glider | 2W | Creature — Nightmare Squirrel | Helica Glider enters the battlefield with your choice of a flying counter or a first strike counter on it. 2/2 |
| Vebulid | B | Creature — Phyrexian Horror | Vebulid enters the battlefield with a +1/+1 counter on it. At the beginning of your upkeep, you may put a +1/+1 counter on Vebulid. When Vebulid attacks or blocks, destroy it at end of combat. 0/0 |
| Release | 4RW | Sorcery | Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker. Fuse (You may cast one or both halves of this card from your hand.) |
| Misers' Cage | 3 | Artifact | At the beginning of each opponent's upkeep, if that player has five or more cards in hand, Misers' Cage deals 2 damage to that player. |
| Pip-Boy 3000 | 1 | Artifact — Equipment | Whenever equipped creature attacks, choose one — • Sort Inventory — Draw a card, then discard a card. • Pick a Perk — Put a +1/+1 counter on that creature. • Check Map — Untap up to two target lands. Equip {2} |
| Mount Keralia | Plane — Regatha | At the beginning of your end step, put a pressure counter on Mount Keralia. When you planeswalk away from Mount Keralia, it deals damage equal to the number of pressure counters on it to each creature and each planeswalker. Whenever chaos ensues, prevent all damage that planes named Mount Keralia would deal this game to permanents you control. |