M:tG card similarity search
GUR · Instant
Counter target creature spell. Put two +1/+1 counters on up to one target creature.
| Name | Mana | Type | Text |
|---|---|---|---|
| Solemnity | 2W | Enchantment | Players can't get counters. Counters can't be put on artifacts, creatures, enchantments, or lands. |
| Invoke Justice | 1WWWW | Sorcery | Return target permanent card from your graveyard to the battlefield, then distribute four +1/+1 counters among any number of creatures and/or Vehicles target player controls. |
| Jhoira, Ageless Innovator | UR | Legendary Creature — Human Artificer | {T}: Put two ingenuity counters on Jhoira, Ageless Innovator, then you may put an artifact card with mana value X or less from your hand onto the battlefield, where X is the number of ingenuity counters on Jhoira. 2/3 |
| Archmage's Charm | UUU | Instant | Choose one — • Counter target spell. • Target player draws two cards. • Gain control of target nonland permanent with mana value 1 or less. |
| Alluring Suitor | 2R | Creature — Vampire | When you attack with exactly two creatures, transform Alluring Suitor. 2/3 |
| Living Lectern | 1U | Artifact Creature — Construct | {1}, Sacrifice Living Lectern: Draw a card. Create a Sorcerer Role token attached to up to one other target creature you control. Activate only as a sorcery. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.") 0/4 |
| Overwhelming Encounter | 3GG | Sorcery | Creatures you control gain vigilance and trample until end of turn. Roll a d20. 1—9 | Creatures you control get +2/+2 until end of turn. 10—19 | Put two +1/+1 counters on each creature you control. 20 | Put four +1/+1 counters on each creature you control. |
| Celestial Convergence | 2WW | Enchantment | Celestial Convergence enters the battlefield with seven omen counters on it. At the beginning of your upkeep, remove an omen counter from Celestial Convergence. If there are no omen counters on Celestial Convergence, the player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a draw. |
| Rising Populace | 2W | Creature — Human | Whenever another creature or planeswalker you control dies, put a +1/+1 counter on Rising Populace. 2/2 |
| Dangerous | 3G | Sorcery | All creatures able to block target creature this turn do so. Fuse (You may cast one or both halves of this card from your hand.) |