M:tG card similarity search
GUR · Instant
Counter target creature spell. Put two +1/+1 counters on up to one target creature.
| Name | Mana | Type | Text |
|---|---|---|---|
| Contested Cliffs | Land | {T}: Add {C}. {R}{G}, {T}: Target Beast creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.) | |
| Shriek of Dread | 1B | Instant | Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) |
| Daze | 1U | Instant | You may return an Island you control to its owner's hand rather than pay this spell's mana cost. Counter target spell unless its controller pays {1}. |
| Scragnoth | 4G | Creature — Beast | This spell can't be countered. Protection from blue 3/4 |
| Reparations | 1WU | Enchantment | Whenever an opponent casts a spell that targets you or a creature you control, you may draw a card. |
| Marwyn, the Nurturer | 2G | Legendary Creature — Elf Druid | Whenever another Elf enters the battlefield under your control, put a +1/+1 counter on Marwyn, the Nurturer. {T}: Add an amount of {G} equal to Marwyn's power. 1/1 |
| Legacy's Allure | UU | Enchantment | At the beginning of your upkeep, you may put a treasure counter on Legacy's Allure. Sacrifice Legacy's Allure: Gain control of target creature with power less than or equal to the number of treasure counters on Legacy's Allure. (This effect lasts indefinitely.) |
| Beastmaster Ascension | 2G | Enchantment | Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension. As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5. |
| Overcharged Amalgam | 2UU | Creature — Zombie Horror | Flash Flying Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Overcharged Amalgam exploits a creature, counter target spell, activated ability, or triggered ability. 3/3 |
| Sparkmage's Gambit | 1R | Sorcery | Sparkmage's Gambit deals 1 damage to each of up to two target creatures. Those creatures can't block this turn. |