M:tG card similarity search
2WW · Creature — Human Soldier
{T}: Target unblocked attacking creature becomes blocked. Activate only during combat after blockers are declared. (This ability works on creatures that can't be blocked.) 2/3
Name | Mana | Type | Text |
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Anzrag, the Quake-Mole | 2RG | Legendary Creature — Mole God | Whenever Anzrag, the Quake-Mole becomes blocked, untap each creature you control. After this phase, there is an additional combat phase. {3}{R}{R}{G}{G}: Anzrag must be blocked each combat this turn if able. 8/4 |
Siege Behemoth | 5GG | Creature — Beast | Hexproof As long as Siege Behemoth is attacking, for each creature you control, you may have that creature assign its combat damage as though it weren't blocked. 7/4 |
Celestial Flare | WW | Instant | Target player sacrifices an attacking or blocking creature. |
Song of Serenity | 1G | Enchantment | Creatures that are enchanted can't attack or block. |
Training Drone | 3 | Artifact Creature — Drone | Training Drone can't attack or block unless it's equipped. 4/4 |
Palace Sentinels | 3W | Creature — Human Soldier | When Palace Sentinels enters the battlefield, you become the monarch. 2/4 |
Cinder Wall | R | Creature — Wall | Defender When Cinder Wall blocks, destroy it at end of combat. 3/3 |
First Come, First Served | 1W | Enchantment | Each attacking or blocking creature with the lowest collector number among attacking or blocking creatures has first strike. |
Yellow Scarves Cavalry | 1R | Creature — Human Soldier | Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Yellow Scarves Cavalry can't block. 1/1 |
Yellow Scarves General | 3R | Creature — Human Soldier | Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Yellow Scarves General can't block. 2/2 |