Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Trapjaw Tyrant

3WW · Creature — Dinosaur

Enrage — Whenever Trapjaw Tyrant is dealt damage, exile target creature an opponent controls until Trapjaw Tyrant leaves the battlefield. 5/5

Similar cards

Color identity:
NameManaTypeText
Scourge of Geier Reach 3RRCreature — Elemental Scourge of Geier Reach gets +1/+1 for each creature your opponents control. 3/3
Ashling, the Extinguisher 2BBLegendary Creature — Elemental Shaman Whenever Ashling, the Extinguisher deals combat damage to a player, choose target creature that player controls. The player sacrifices that creature. 4/4
Snarlfang Vermin BCreature — Rat Whenever Snarlfang Vermin deals combat damage to a creature, if that creature is still on the battlefield, suspect that creature. It perpetually gains this ability. Whenever a suspected creature an opponent controls dies while Snarlfang Vermin is in your graveyard, that opponent loses 1 life. 2/1
Topple 2WSorcery Exile target creature with the greatest power among creatures on the battlefield. (If two or more creatures are tied for greatest power, target any one of them.)
Zalto, Fire Giant Duke 3RRLegendary Creature — Giant Barbarian Trample Whenever Zalto, Fire Giant Duke is dealt damage, venture into the dungeon. (Enter the first room or advance to the next room.) 7/3
D'Avenant Trapper 2WCreature — Human Archer Whenever you cast a historic spell, tap target creature an opponent controls. (Artifacts, legendaries, and Sagas are historic.) 3/2
The Tyrant Hero Exile The Tyrant: Creatures your opponents control get -1/-1 until end of turn.
Vault 13: Dweller's Journey 3WEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — For each player, exile up to one other target enchantment or creature that player controls until Vault 13 leaves the battlefield. II — You gain 2 life and scry 2. III — Return two cards exiled with Vault 13 to the battlefield under their owners' control and put the rest on the bottom of their owners' libraries.
Buried in the Garden 2GWEnchantment — Aura Enchant land When Buried in the Garden enters the battlefield, exile target nonland permanent you don't control until Buried in the Garden leaves the battlefield. Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Prowling Geistcatcher 3BCreature — Human Rogue Whenever you sacrifice another creature, exile it. If that creature was a token, put a +1/+1 counter on Prowling Geistcatcher. When Prowling Geistcatcher leaves the battlefield, return each card exiled with it to the battlefield under your control. 2/4
Page 24