M:tG card similarity search
1U · Instant
Search your library for a Trap card, reveal it, put it into your hand, then shuffle.
Name | Mana | Type | Text |
---|---|---|---|
Machinate | 1UU | Instant | Look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in any order. |
Road of Return | GG | Sorcery | Choose one — • Return target permanent card from your graveyard to your hand. • Put your commander into your hand from the command zone. Entwine {2} (Choose both if you pay the entwine cost.) |
Penance | 2W | Enchantment | Put a card from your hand on top of your library: The next time a black or red source of your choice would deal damage this turn, prevent that damage. |
Shahrazad | WW | Sorcery | Players play a Magic subgame, using their libraries as their decks. Each player who doesn't win the subgame loses half their life, rounded up. |
Extract the Truth | 1B | Sorcery | Choose one — • Target opponent reveals their hand. You may choose a creature, enchantment, or planeswalker card from it. That player discards that card. • Target opponent sacrifices an enchantment. |
Jeskai Infiltrator | 2U | Creature — Human Monk | Jeskai Infiltrator can't be blocked as long as you control no other creatures. When Jeskai Infiltrator deals combat damage to a player, exile it and the top card of your library in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) 2/3 |
Jalum Grifter | 3RR | Legendary Creature — Devil | {1}{R}, {T}: Shuffle Jalum Grifter and two lands you control face down. Target opponent chooses one of those cards. Turn the cards face up. If they chose Jalum Grifter, sacrifice it. Otherwise, destroy target permanent. 3/5 |
Demon's Jester | 3B | Creature — Imp | Flying Hellbent — Demon's Jester gets +2/+1 as long as you have no cards in hand. 2/2 |
Cadaverous Bloom | 3BG | Enchantment | Exile a card from your hand: Add {B}{B} or {G}{G}. |
Rift | Legendary Land | Before drawing your hand, you may start the game with Rift in your opening hand. If you do, draw one fewer card. (Mulligans continue as normal.) Rift enters the battlefield tapped. {T}: Add {C}. |