Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Travel Preparations

1G · Sorcery

Put a +1/+1 counter on each of up to two target creatures. Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Similar cards

Color identity:
NameManaTypeText
Diamond City Land Diamond City enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) {T}: Add {C}. {T}: Move a shield counter from Diamond City onto target creature. Activate only if two or more creatures entered the battlefield under your control this turn.
Fallaji Archaeologist 1UCreature — Human Scout When Fallaji Archaeologist enters the battlefield, mill three cards. You may put a noncreature, nonland card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Fallaji Archaeologist. (To mill a card, put the top card of your library into your graveyard.) 0/3
Scarscale Ritual 1U/BSorcery As an additional cost to cast this spell, put a -1/-1 counter on a creature you control. Draw two cards.
Choice of Fortunes 2USorcery Seek two cards. You may shuffle them into your library. If you do, seek two cards. You have no maximum hand size for the rest of the game.
Embodiment of Agonies 1BBCreature — Demon Flying, deathtouch Embodiment of Agonies enters the battlefield with a +1/+1 counter on it for each different mana cost among nonland cards in your graveyard. (For example, {2}{B} and {1}{B}{B} are different mana costs.) 0/0
Agatha's Soul Cauldron 2Legendary Artifact You may spend mana as though it were mana of any color to activate abilities of creatures you control. Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron. {T}: Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control.
Atomwheel Acrobats 3GCreature — Elf Performer Whenever you roll a 1 or 2, put that many +1/+1 counters on Atomwheel Acrobats. {2}{G}: Roll a six-sided die. 3/2
Stensia Masquerade 2REnchantment Attacking creatures you control have first strike. Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it. Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Worldheart Phoenix 3RCreature — Phoenix Flying You may cast Worldheart Phoenix from your graveyard by paying {W}{U}{B}{R}{G} rather than paying its mana cost. If you do, it enters the battlefield with two +1/+1 counters on it. 2/2
Kazandu Blademaster WWCreature — Human Soldier Ally First strike, vigilance Whenever Kazandu Blademaster or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Kazandu Blademaster. 1/1
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