M:tG card similarity search
2UU · Sorcery
Draw cards equal to the highest mana value among historic permanents you control. (Artifacts, legendaries, and Sagas are historic.)
Name | Mana | Type | Text |
---|---|---|---|
Loyal Drake | 2U | Creature — Drake | Flying Lieutenant — At the beginning of combat on your turn, if you control your commander, draw a card. 2/2 |
Talas Researcher | 4U | Creature — Human Pirate Wizard | {T}: Draw a card. Activate only during your turn, before attackers are declared. 1/1 |
Norn's Dominion | Plane — New Phyrexia | When you planeswalk away from Norn's Dominion, destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents. Whenever chaos ensues, you may put a fate counter on target permanent. | |
Primitive Etchings | 2GG | Enchantment | Reveal the first card you draw each turn. Whenever you reveal a creature card this way, draw a card. |
Messenger Drake | 3UU | Creature — Drake | Flying When Messenger Drake dies, draw a card. 3/3 |
Arcades, the Strategist | 1GWU | Legendary Creature — Elder Dragon | Flying, vigilance Whenever a creature with defender enters the battlefield under your control, draw a card. Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender. 3/5 |
Azami, Lady of Scrolls | 2UUU | Legendary Creature — Human Wizard | Tap an untapped Wizard you control: Draw a card. 0/2 |
Eight-and-a-Half-Tails | WW | Legendary Creature — Fox Cleric | {1}{W}: Target permanent you control gains protection from white until end of turn. {1}: Target spell or permanent becomes white until end of turn. 2/2 |
Jushi Apprentice | 1U | Creature — Human Wizard | {2}{U}, {T}: Draw a card. If you have nine or more cards in hand, flip Jushi Apprentice. 1/2 |
Captain of Umbar | 2U | Creature — Human Pirate | {1}, {T}: Draw a card, then discard a card. 2/3 |