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17 May 2024: Card library updated.

Treacherous Link

1B · Enchantment — Aura

Enchant creature All damage that would be dealt to enchanted creature is dealt to its controller instead.

Similar cards

Color identity:
NameManaTypeText
Shatter the Oath 3BBSorcery Destroy target creature or enchantment. Create a Wicked Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)
Light Up the Night XRSorcery Light Up the Night deals X damage to any target. It deals X plus 1 damage instead if that target is a creature or planeswalker. Flashback—{3}{R}, Remove X loyalty counters from among planeswalkers you control. If you cast this spell this way, X can't be 0. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Enchanted Evening 3W/UW/UEnchantment All permanents are enchantments in addition to their other types.
Carnage Tyrant 4GGCreature — Dinosaur This spell can't be countered. Trample, hexproof 7/6
Volcanic Fallout 1RRInstant This spell can't be countered. Volcanic Fallout deals 2 damage to each creature and each player.
Fowl Play 2UEnchantment — Aura Enchant creature Enchanted creature loses all abilities and is a Bird creature with base power and toughness 1/1.
Skylasher 1GCreature — Insect Flash This spell can't be countered. Reach, protection from blue 2/2
Song of Serenity 1GEnchantment Creatures that are enchanted can't attack or block.
The Eighth Doctor 4WULegendary Creature — Time Lord Doctor When The Eighth Doctor enters the battlefield, mill three cards. Once during each of your turns, you may play a historic land or cast a historic permanent spell from your graveyard. If you do, it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else." 4/4
Storm Herald 2RCreature — Human Shaman Haste When Storm Herald enters the battlefield, return any number of Aura cards from your graveyard to the battlefield attached to creatures you control. Exile those Auras at the beginning of your next end step. If those Auras would leave the battlefield, exile them instead of putting them anywhere else. 3/2
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