M:tG card similarity search
4B · Instant
Target opponent reveals their hand. You may put a creature card from it onto the battlefield under your control. That creature gains haste. Sacrifice it at the beginning of the next end step.
| Name | Mana | Type | Text |
|---|---|---|---|
| Bringer of the Red Dawn | 7RR | Creature — Bringer | You may pay {W}{U}{B}{R}{G} rather than pay this spell's mana cost. Trample At the beginning of your upkeep, you may untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. 5/5 |
| Flare | 2R | Instant | Flare deals 1 damage to any target. Draw a card at the beginning of the next turn's upkeep. |
| Asmira, Holy Avenger | 2GW | Legendary Creature — Human Cleric | Flying At the beginning of each end step, put a +1/+1 counter on Asmira, Holy Avenger for each creature put into your graveyard from the battlefield this turn. 2/3 |
| Primal Surge | 8GG | Sorcery | Exile the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you do, repeat this process. |
| Burning Sun's Fury | 1R | Instant | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Up to two target creatures each get +2/+0 and gain haste until end of turn. |
| Dakra Mystic | U | Creature — Merfolk Wizard | {U}, {T}: Each player reveals the top card of their library. You may put the revealed cards into their owners' graveyards. If you don't, each player draws a card. 1/1 |
| Minotaur de Force | 1R | Creature — Minotaur Performer | Haste When Minotaur de Force enters the battlefield, you get {TK}, then you may put a sticker on a nonland permanent you own. 2/1 |
| Castigate | WB | Sorcery | Target opponent reveals their hand. You choose a nonland card from it and exile that card. |
| Night Terrors | 2B | Sorcery | Target player reveals their hand. You choose a nonland card from it. Exile that card. |
| Impulsive Charge | Sorcery | At the beginning of combat this turn, all Revelers gain haste until end of turn and attack this combat if able. |