M:tG card similarity search
4B · Creature — Vampire
Flying Whenever Treacherous Vampire attacks or blocks, sacrifice it unless you exile a card from your graveyard. Threshold — As long as seven or more cards are in your graveyard, Treacherous Vampire gets +2/+2 and has "When Treacherous Vampire dies, you lose 6 life." 4/4
Name | Mana | Type | Text |
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Nav Squad Commandos | 4W | Creature — Human Soldier | Battalion — Whenever Nav Squad Commandos and at least two other creatures attack, Nav Squad Commandos gets +1/+1 until end of turn. Untap it. 3/5 |
Memorial to Folly | Land | Memorial to Folly enters the battlefield tapped. {T}: Add {B}. {2}{B}, {T}, Sacrifice Memorial to Folly: Return target creature card from your graveyard to your hand. | |
Nocturno of Myra's Marvels | 2BB | Legendary Creature — Vampire Performer | As Nocturno of Myra's Marvels enters the battlefield, choose a word with five or more letters. Whenever you cast a spell with the chosen word in its rules text, you draw a card and you lose 2 life. Partner (You can have two commanders if both have partner.) 2/2 |
Smogbelcher Chariot | 2B | Artifact — Vehicle | Menace, deathtouch, lifelink Whenever Smogbelcher Chariot attacks, target creature that crewed it this turn perpetually gains your choice of menace, deathtouch, or lifelink. Crew 3 3/3 |
Gift of the Woods | G | Enchantment — Aura | Enchant creature Whenever enchanted creature blocks or becomes blocked, it gets +0/+3 until end of turn and you gain 1 life. |
Arden Angel | 4WW | Creature — Angel | Flying At the beginning of your upkeep, if Arden Angel is in your graveyard, roll a four-sided die. If the result is 1, return Arden Angel from your graveyard to the battlefield. 4/4 |
Gary Clone | 1W | Creature — Human Citizen | Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) Whenever Gary Clone attacks, each creature you control named Gary Clone gets +1/+0 until end of turn. 1/3 |
Torch Drake | 3U | Creature — Drake | Flying {1}{R}: Torch Drake gets +1/+0 until end of turn. 2/2 |
Tower Drake | 2U | Creature — Drake | Flying {W}: Tower Drake gets +0/+1 until end of turn. 2/1 |
Necra Sanctuary | 2B | Enchantment | At the beginning of your upkeep, if you control a green or white permanent, target player loses 1 life. If you control a green permanent and a white permanent, that player loses 3 life instead. |