M:tG card similarity search
4B · Creature — Vampire
Flying Whenever Treacherous Vampire attacks or blocks, sacrifice it unless you exile a card from your graveyard. Threshold — As long as seven or more cards are in your graveyard, Treacherous Vampire gets +2/+2 and has "When Treacherous Vampire dies, you lose 6 life." 4/4
Name | Mana | Type | Text |
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Diregraf Captain | 1UB | Creature — Zombie Soldier | Deathtouch Other Zombie creatures you control get +1/+1. Whenever another Zombie you control dies, target opponent loses 1 life. 2/2 |
Paranoid Parish-Blade | 2W | Creature — Human Soldier | Delirium — Paranoid Parish-Blade gets +1/+0 and has first strike as long as there are four or more card types among cards in your graveyard. 3/2 |
A-Skemfar Avenger | 1B | Creature — Elf Berserker | Whenever another Elf or Berserker you control dies, you draw a card and you lose 1 life. 3/1 |
Ashcoat of the Shadow Swarm | 3B | Legendary Creature — Rat Warlock | Whenever Ashcoat of the Shadow Swarm attacks or blocks, other Rats you control get +X/+X until end of turn, where X is the number of Rats you control. At the beginning of your end step, you may mill four cards. If you do, return up to two Rat creature cards from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.) 3/4 |
Relic Golem | 3 | Artifact Creature — Golem | Relic Golem can't attack or block unless an opponent has eight or more cards in their graveyard. {2}, {T}: Target player mills two cards. (They put the top two cards of their library into their graveyard.) 6/6 |
Hungry Ridgewolf | 1R | Creature — Wolf | As long as you control another Wolf or Werewolf, Hungry Ridgewolf gets +1/+0 and has trample. 2/2 |
Netcaster Spider | 2G | Creature — Spider | Reach (This creature can block creatures with flying.) Whenever Netcaster Spider blocks a creature with flying, Netcaster Spider gets +2/+0 until end of turn. 2/3 |
Snarespinner | 1G | Creature — Spider | Reach Whenever Snarespinner blocks a creature with flying, Snarespinner gets +2/+0 until end of turn. 1/3 |
Woolly Spider | 1GG | Creature — Spider | Reach (This creature can block creatures with flying.) Whenever Woolly Spider blocks a creature with flying, Woolly Spider gets +0/+2 until end of turn. 2/3 |
Ramses, Assassin Lord | 2UB | Legendary Creature — Human Assassin | Deathtouch Other Assassins you control get +1/+1. Whenever a player loses the game, if they were attacked this turn by an Assassin you controlled, you win the game. 4/4 |