M:tG card similarity search
3UU · Enchantment — Aura
Enchant creature When Treachery enters the battlefield, untap up to five lands. You control enchanted creature.
Name | Mana | Type | Text |
---|---|---|---|
Frozen Aether | 3U | Enchantment | Artifacts, creatures, and lands your opponents control enter the battlefield tapped. |
Kismet | 3W | Enchantment | Artifacts, creatures, and lands your opponents control enter the battlefield tapped. |
Seedborn Muse | 3GG | Creature — Spirit | Untap all permanents you control during each other player's untap step. 2/4 |
Frenzied Fugue | 3R | Enchantment — Aura | Enchant permanent When Frenzied Fugue enters the battlefield or at the beginning of your upkeep, gain control of enchanted permanent until end of turn. Untap that permanent. It gains haste until end of turn. |
Pious Wayfarer | W | Creature — Human Scout | Constellation — Whenever an enchantment enters the battlefield under your control, target creature gets +1/+1 until end of turn. 1/2 |
Magnetic Mountain | 1RR | Enchantment | Blue creatures don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures they control and pay {4} for each creature chosen this way. If the player does, untap those creatures. |
Thelon's Curse | GG | Enchantment | Blue creatures don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures they control and pay {U} for each creature chosen this way. If the player does, untap those creatures. |
Simplify | G | Sorcery | Each player sacrifices an enchantment. |
Weirding Wood | 2G | Enchantment — Aura | Enchant land When Weirding Wood enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") Enchanted land has "{T}: Add two mana of any one color." |
Dreadwurm | 4B | Creature — Wurm Horror | Landfall — Whenever a land enters the battlefield under your control, Dreadwurm gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) 5/4 |