Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Treachery

3UU · Enchantment — Aura

Enchant creature When Treachery enters the battlefield, untap up to five lands. You control enchanted creature.

Similar cards

Color identity:
NameManaTypeText
Frozen Aether 3UEnchantment Artifacts, creatures, and lands your opponents control enter the battlefield tapped.
Kismet 3WEnchantment Artifacts, creatures, and lands your opponents control enter the battlefield tapped.
Seedborn Muse 3GGCreature — Spirit Untap all permanents you control during each other player's untap step. 2/4
Frenzied Fugue 3REnchantment — Aura Enchant permanent When Frenzied Fugue enters the battlefield or at the beginning of your upkeep, gain control of enchanted permanent until end of turn. Untap that permanent. It gains haste until end of turn.
Pious Wayfarer WCreature — Human Scout Constellation — Whenever an enchantment enters the battlefield under your control, target creature gets +1/+1 until end of turn. 1/2
Magnetic Mountain 1RREnchantment Blue creatures don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures they control and pay {4} for each creature chosen this way. If the player does, untap those creatures.
Thelon's Curse GGEnchantment Blue creatures don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures they control and pay {U} for each creature chosen this way. If the player does, untap those creatures.
Simplify GSorcery Each player sacrifices an enchantment.
Weirding Wood 2GEnchantment — Aura Enchant land When Weirding Wood enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") Enchanted land has "{T}: Add two mana of any one color."
Dreadwurm 4BCreature — Wurm Horror Landfall — Whenever a land enters the battlefield under your control, Dreadwurm gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) 5/4
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