M:tG card similarity search
3UU · Enchantment — Aura
Enchant creature When Treachery enters the battlefield, untap up to five lands. You control enchanted creature.
Name | Mana | Type | Text |
---|---|---|---|
Vintara Snapper | GG | Creature — Turtle | Vintara Snapper has shroud as long as you control no untapped lands. (It can't be the target of spells or abilities.) 2/2 |
Elephant Guide | 2G | Enchantment — Aura | Enchant creature Enchanted creature gets +3/+3. When enchanted creature dies, create a 3/3 green Elephant creature token. |
Mask of Law and Grace | W | Enchantment — Aura | Enchant creature Enchanted creature has protection from black and from red. |
Nature's Will | 2GG | Enchantment | Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control. |
Naga Oracle | 3U | Creature — Naga Cleric | When Naga Oracle enters the battlefield, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) 2/4 |
Root Maze | G | Enchantment | Artifacts and lands enter the battlefield tapped. |
Errantry | 1R | Enchantment — Aura | Enchant creature Enchanted creature gets +3/+0 and can only attack alone. |
Face of Divinity | 2W | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2. As long as another Aura is attached to enchanted creature, it has first strike and lifelink. |
Ragged Veins | 1B | Enchantment — Aura | Flash Enchant creature Whenever enchanted creature is dealt damage, its controller loses that much life. |
Krovikan Fetish | 2B | Enchantment — Aura | Enchant creature When Krovikan Fetish enters the battlefield, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +1/+1. |