M:tG card similarity search
· Artifact — Contraption
Whenever you crank Tread Mill, until end of turn, target creature gets +1/+2, gains vigilance, and becomes an artifact in addition to its other types.
Name | Mana | Type | Text |
---|---|---|---|
Prakhata Pillar-Bug | 3 | Artifact Creature — Insect | {B}: Prakhata Pillar-Bug gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.) 2/3 |
Drana, the Last Bloodchief | 3BB | Legendary Creature — Vampire Cleric | Flying Whenever Drana, the Last Bloodchief attacks, defending player chooses a nonlegendary creature card in your graveyard. You return that card to the battlefield with an additional +1/+1 counter on it. The creature is a Vampire in addition to its other types. 4/4 |
Kindred Dominance | 5BB | Sorcery | Choose a creature type. Destroy all creatures that aren't of the chosen type. |
Thran Power Suit | 2 | Artifact — Equipment | Equipped creature gets +1/+1 for each Aura and Equipment attached to it and has ward {2}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
Tidal Visionary | U | Creature — Merfolk Wizard | {T}: Target creature becomes the color of your choice until end of turn. 1/1 |
Hidden Blade | 2 | Artifact — Equipment | Flash When Hidden Blade enters the battlefield, attach it to target creature you control. If that creature is an Assassin, it gains deathtouch until end of turn. Equipped creature gets +1/+0 and has first strike. Equip {2} |
Grixis Illusionist | U | Creature — Human Wizard | {T}: Target land you control becomes the basic land type of your choice until end of turn. 1/1 |
Doubling Cube | 2 | Artifact | {3}, {T}: Double the amount of each type of unspent mana you have. |
Beetleform Mage | 1GU | Creature — Human Insect Wizard | {G}{U}: Beetleform Mage gets +2/+2 and gains flying until end of turn. Activate only once each turn. 2/2 |
Reckless Stormseeker | 2R | Creature — Human Werewolf | At the beginning of combat on your turn, target creature you control gets +1/+0 and gains haste until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/3 |