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17 May 2024: Card library updated.

Tread Mill

· Artifact — Contraption

Whenever you crank Tread Mill, until end of turn, target creature gets +1/+2, gains vigilance, and becomes an artifact in addition to its other types.

Similar cards

Color identity:
NameManaTypeText
Defensive Maneuvers 3WInstant Creatures of the creature type of your choice get +0/+4 until end of turn.
Tribal Unity X2GInstant Creatures of the creature type of your choice get +X/+X until end of turn.
Tribal Forcemage 1GCreature — Elf Wizard Morph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Tribal Forcemage is turned face up, creatures of the creature type of your choice get +2/+2 and gain trample until end of turn. 1/1
Aspirant's Ascent UInstant Until end of turn, target creature gets +1/+3 and gains flying and toxic 1. (Players dealt combat damage by that creature also get a poison counter.)
Reptilian Reflection 2REnchantment Whenever you cycle a card, you may have Reptilian Reflection become a 5/4 Dinosaur creature with trample and haste in addition to its other types until end of turn.
Prepare 1WInstant Untap target creature. It gets +2/+2 and gains lifelink until end of turn.
Vihaan, Goldwaker RWBLegendary Creature — Dwarf Warlock Other outlaws you control have vigilance and haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) At the beginning of combat on your turn, you may have Treasures you control become 3/3 Construct Assassin artifact creatures in addition to their other types until end of turn. 3/3
Liquimetal Torque 2Artifact {T}: Add {C}. {T}: Target nonland permanent becomes an artifact in addition to its other types until end of turn.
Maximize Altitude USorcery Target creature gets +1/+1 and gains flying until end of turn. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Angelic Blessing 2WSorcery Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
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