Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Tread Upon

1G · Instant

Target creature gets +2/+2 and gains trample until end of turn.

Similar cards

Color identity:
NameManaTypeText
Candlestick UArtifact — Clue Equipment Equipped creature gets +1/+1 and has "Whenever this creature attacks, surveil 2." (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) {2}, Sacrifice Candlestick: Draw a card. Equip {2}
Begin Anew GGWWSorcery Destroy all creatures. Creature cards in your hand perpetually get +1/+1.
Keldon Berserker 3RCreature — Human Soldier Berserker Whenever Keldon Berserker attacks, if you control no untapped lands, it gets +3/+0 until end of turn. 2/3
Flying Crane Technique 3URWInstant Untap all creatures you control. They gain flying and double strike until end of turn.
Concerted Effort 2WWEnchantment At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.
Exoskeletal Armor 1GEnchantment — Aura Enchant creature Enchanted creature gets +X/+X, where X is the number of creature cards in all graveyards.
Wreath of Geists GEnchantment — Aura Enchant creature Enchanted creature gets +X/+X, where X is the number of creature cards in your graveyard.
Daring Skyjek 1WCreature — Human Knight Battalion — Whenever Daring Skyjek and at least two other creatures attack, Daring Skyjek gains flying until end of turn. 3/1
A Tale for the Ages 1WEnchantment Enchanted creatures you control get +2/+2.
Sygg, River Guide WULegendary Creature — Merfolk Wizard Islandwalk (This creature can't be blocked as long as defending player controls an Island.) {1}{W}: Target Merfolk you control gains protection from the color of your choice until end of turn. 2/2
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